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In Game

In an era where the video game industry is growing fast and the gaming community continues to expand across online platforms, smartphones, simulators, and VR headsets, video games have become deeply embedded in our society.
 

More aesthetic, more realistic, advancements in graphics and artificial intelligence are constantly pushing the limits between the real and the virtual. Game developers draw inspiration from cinematic techniques, even recreating entire cities using real-world photography and tools like Google Maps (e.g., Detroit: Become Human).
 

In line with this drive for realism and immersion, in-game photo modes have naturally emerged as a recurring feature. These modes answer players' growing desire to capture and share their experiences across social media platforms.
 

For the past few years, free and customizable photo modes are integrated into the player's virtual experience (e.g., Life is Strange 2, Hellblade, The Division 2, etc.). Accessible through the options menu or directly via the playable character, the player steps into the role of the photographer within their own virtual environment.
 

My series In Game comes from this trend. It is made of photos I took with my avatar’s smartphone during my virtual walks in the iconic game Grand Theft Auto V.

© 2026 Anthony TURPIN

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